ZU-IML

ZU-IML team research is at the crossroads of Human-Centric Software Engineering and Human-Computer Interaction (HCI), especially user experience design and measures. Four topics are the main focus of our ongoing research projects and future research plan. The team is also very active in the field of learning and distance education technologies supporting problem-based learning, flipped classrooms and the use of unplugged activities in fundamental core programming and software engineering courses. 

ZU-IML Central Research Niche - Designing Human-Data-Smart Connected Objects Interactions for Societal Challenges, in particular Sustainability

A connected physical thing – Commonly known as smart object or smart connected object or smart connected things (SCOT) – may refer to any digital object that support interaction with not only people but also with other objects including physical ones. They are emerging from the seamless integration between the physical and digital worlds that allows software products and assets to interact and exchange data from physical things embedded with sensors and connectivity.

Design and physical prototyping of the SCOT How to design and prototype the integration between the physical and digital worlds? The aims os to facilitate the design and implementation of environments and objects that connect human actions such as walking, reaching, touching as well as environmental parameters.
Design of multi-devices and multi-platforms user interfaces. How to design a user interface accessible from the diversity of devices and technology platforms that exist today including traditional GUIs for desktop, mobile, wearable, tangible and emerging cyber-physical user interfaces?
Design of the human-data interaction. How to incorporate the wide variety of user experiences, feelings and behaviors in the smart service design loop?
Design of multi-devices and multi-platforms user interfaces. How to design a user interface accessible from the diversity of devices and technology platforms that exist today including traditional GUIs for desktop, mobile, wearable, tangible and emerging cyber-physical user interfaces?
Design of the context-awareness and intelligence. How to design and tailor smart services and user interfaces that exploit awareness to adapt predictively and reactively to the changes in context and to provide smart services that meet the users' needs and ensure the required and expected quality, especially universality?
Design of the big picture of digital and physical objects comprising the SCOT and require for running a specific smart service. How to design the entire interactions between all stakeholders and the systems, between stakeholders around the systems and between systems-systems supporting the two first?
Design of the conflicts and trade-offs between quality attributes and measures. . How to deals with the many factors that are most often into conflicts when creating smart services such as usability, privacy and security concerns which are challenging issues in SCOT design?
Design of the engagement in the societal challenges. How to design SCOT that engage all stakeholders including end-users and citizens in not only the design and engineering lifecycle, but also the innovation process, for example engaging citizens in recycling for example?